DF Direct Weekly talks AMD FSR Sonic s 30th Anniversary and the legacy of PAL

DF Direct Weekly talks AMD FSR Sonic s 30th Anniversary and the legacy of PAL

DF Direct Weekly talks AMD FSR, Sonic's 30th Anniversary and the legacy of PAL Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. DF Direct Weekly talks AMD FSR, Sonic's 30th Anniversary and the legacy of PAL Almost two hours of tech chat and Q+A. Blog by Richard Leadbetter Technology Editor, Digital Foundry Updated on 28 Jun 2021 15 comments Another week, another weekly - specifically, DF Direct Weekly - the discussion show that sees the Digital Foundry team down tools for a couple of hours on a Thursday morning to discuss the latest gaming tech news. However, perhaps predictably, there wasn't actually much in the way of new things to talk about in the wake of this year's 'E3' - but regardless, somehow we still managed to produce the longest Direct we've made yet! Heading up the list of topics this week is AMD's FSR - FidelityFX Super Resolution. It's been interesting to see the reaction to AMD's smart upscaler, but what is it really? How does it fit into the timeline of image reconstruction techniques we've seen deployed in full force, pretty much since PlayStation 4 Pro shipped in November 2016? If it's not comparable to the existing temporal super-sampling techniques, what does it add to the mix of reconstruction and upscaling techniques already out there? In the week of Sonic's 30th anniversary, the team share their earliest and most memorable Sonic moments, there's discussion on the status of Intellivision Amico, plus we revisit the problems of the PAL era of gaming - as it seems that the recent Alex Kidd remake seems to have been based on a PAL version of the original game... and 50Hz content displayed on a 60Hz screen just doesn't really work. Beyond that, we talk about our recent and upcoming projects - including a look at Lego Builders and Nvidia's revised DLSS 2.2. Watch on YouTube DF Direct Weekly, this time perpetrated by Rich Leadbetter, Audi Sorlie, John Linneman and Alex Battaglia. For those interested in specific segments, here are some time codes for you: 00:00:00 Introductions 00:01:15 AMD FSR Controversy and Reaction 00:32:00 Sonic 30th Anniversary & Sonic Memories 00:48:28 Jonathan Frakes joins PUBG 00:53:41 Myst VR coming Q3 to Mac and PC 00:56:47 Intellivision Amico Concerns 01:10:26 Alex Kidd in Miracle World DX has Issues 01:17:29 DF Content of the Week 01:34:15 Supporter Q1: Did John fix his Dolby Atmos lag? 01:36:55 Supporter Q2: Will Vulkan ever become the standard API? 01:39:28 Supporter Q3: Could ray tracing give in-game tactical advantage? 01:40:31 Supporter Q4: How is Digital Foundry viewed from inside developer studios? Supporter Q+A? Once again we return to the quagmire that is HDMI 2.1 support on existing AV receivers and how efforts to bypass their problems result in lag from Xbox consoles. Ray tracing? It's slowly becoming a standard element in the make-up of the latest video games but could it actually offer up an advantage over non-supported hardware in competitive games? We also share our stories on our relationships with developers and our efforts to help make games better by supplying technical feedback to game-makers before a title releases. Digital Foundry Direct Weekly is published every Monday, with Supporters on our Patreon able to submit their questions and watch/listen to the show early every Saturday. Join us! Will you support the Digital Foundry team? Digital Foundry specialises in technical analysis of gaming hardware and software, using state-of-the-art capture systems and bespoke software to show you how well games and hardware run, visualising precisely what they're capable of. In order to show you what 4K gaming actually looks like we needed to build our own platform to supply high quality 4K video for offline viewing. So we did. Our videos are multi-gigabyte files and we've chosen a high quality provider to ensure fast downloads. However, that bandwidth isn't free and so we charge a small monthly subscription fee of £4.50. We think it's a small price to pay for unlimited access to top-tier quality encodes of our content. Thank you. Support Digital Foundry Find out more about the benefits of our Patreon More Blogs Digital Foundry DF Direct Weekly: do we really need a Horizon Zero Dawn remake? Plus: path-traced Quake, PSVR2 and the new Need for Speed. 34 VR Corner 13 confirmed PSVR2 games we cannot wait to play Pleasing to the eye. 51 Digital Foundry DF Direct Weekly: Stadia is dead - so what will it take to make cloud gaming a success? Plus: Intel's Arc GPUs arriving soon at a price that's right. 12 Support Eurogamer and get your first month for £1 Quid's in. 101 Latest Articles Digital Foundry Nvidia GeForce RTX 4090: a new level in graphics performance The Digital Foundry video review - and how the new GPU champion delivers for 4K 120fps gaming. Google announces cloud gaming Chromebooks less than a fortnight after Stadia shutdown GeForce Now preinstalled. 3 Feature Evercore Heroes wants to wind people up the right way "There's less rage at them, because they didn't end your fun." Genshin Impact Path of Gleaming Jade dates, login event rewards Including other anniversary rewards and how to claim them. Supporters Only Premium only Off Topic: Take a minute to appreciate Cookin' with Coolio's incredible scallops recipe. What a great book. Premium only Off Topic: Reading City of Glass in comic form "Where exactly am I going?" Premium only Off Topic: Il Buco is a transporting film about a really big hole Underlands. 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