Plague Inc creator admits profiting from the pandemic was awkward

Plague Inc creator admits profiting from the pandemic was awkward

Plague Inc creator admits profiting from the pandemic was "awkward" Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Plague Inc creator admits profiting from the pandemic was "awkward" "I want my games to do well because they are good games - not because of a serious global disaster." News by Ed Nightingale News reporter Published on 27 May 2022 4 comments Mobile game Plague Inc has celebrated its tenth anniversary via a Reddit Q&A with creator James Vaughan. Over 180 million people have played the game since its release in May 2012, with a spike following the Covid-19 outbreak. Asked how big the uptick in players had been since the pandemic, Vaughan replied: "Interestingly, Plague Inc has always got more popular whenever people get ill, eg When Plague Inc was #1 in Japan - we saw big spikes every time there was a bad flu outbreak. When Ebola was spreading in 2015, we saw a big worldwide spike in players. When Covid first started though we saw the biggest increase in players ever - it lasted for about a month and then went back down to normal levels. Watch on YouTube "It wasn't just our game that had a big increase in players though - I also saw it happening to disease related films, books, TV shows and board games. People really wanted information and turned to whatever sources they could to learn more about pandemics." However, he also admits to feeling "awkward" at profiting from the game during such a tumultuous time. "Awkward is putting it mildly! It felt very uncomfortable seeing all the fictional things I had put into the game playing out in real life. I want my games to do well because they are good games - not because of a serious global disaster," said Vaughan. "When Covid first hit (before it spread worldwide) I immediately got in touch with various medical / scientific experts I know to get their thoughts on how we could best help. In the end, we donated $250k to the WHO and CEPI and also made Plague Inc: The Cure to help people understand the complexities of stopping a pandemic." If you're yet to play Plague Inc: The Cure, it was developed in 2020 and is available for free on mobile and Steam. Become a Eurogamer subscriber and get your first month for £1 Get your first month for £1 (normally £3.99) when you buy a Standard Eurogamer subscription. Enjoy ad-free browsing, merch discounts, our monthly letter from the editor, and show your support with a supporter-exclusive comment flair! Support us View supporter archive More News Atari will hold RollerCoaster Tycoon rights for another decade Ups and downs. 7 Lady Dimitrescu will be a tad smaller in Resident Evil Village's Mercenaries DLC Level the playing field. 1 Overwatch 2 suffers another DDoS attack and character roster bugs Mei Mei. 7 Nintendo Switch firmware update lets you take screenshots in the Switch Online app The app on your console, not your phone. 7 Latest Articles Atari will hold RollerCoaster Tycoon rights for another decade Ups and downs. 7 Jelly Deals Logitech's G Pro X gaming headset is its lowest-ever price during Amazon's Early Access sale Prime Members can get it for just £52. Jelly Deals Save over £500 off the retail price on this beefy ASUS TUF Dash gaming laptop from Amazon Under £1080 for an RTX 3070 laptop. Lady Dimitrescu will be a tad smaller in Resident Evil Village's Mercenaries DLC Level the playing field. 1 Supporters Only Premium only Off Topic: Take a minute to appreciate Cookin' with Coolio's incredible scallops recipe. What a great book. Premium only Off Topic: Reading City of Glass in comic form "Where exactly am I going?" Premium only Off Topic: Il Buco is a transporting film about a really big hole Underlands. Off-Topic Netflix handled Sandman brilliantly It was Dreamy. 9 Buy things with globes on them And other lovely Eurogamer merch in our official store! Explore our store
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