Dead Cells dev requests input as it looks to improve accessibility features
Dead Cells dev requests input as it looks to improve accessibility features Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Dead Cells dev requests input as it looks to improve accessibility features "The best way to figure out what we're missing is an open dialogue with the players." News by Matt Wales Reporter Updated on 18 Jan 2022 1 comment Barely two weeks have passed since the release of Dead Cells' third paid expansion, The Queen and the Sea, but developer Motion Twin's astonishing post-launch support continues apace, with the studio now requesting input as it looks to improve the acclaimed rogue-like action-platformer's accessibility features. "Recently we've been exploring how to make Dead Cells as accessible as possible," Motion Twin - or rather, subsidiary Evil Empire, which now handles Dead Cells' development - revealed on Twitter. "We're doing our own research, but the best way to figure out what we're missing is an open dialogue with the players." Following some preliminary investigations, Evil Empire says it's already considering the likes of adjustable font size and colour, adjustable colour palettes to assist colour blind players, options to increase UI and background contrast, alongside features such as auto-hit. However, in a bid to spread the net of knowledge wide, it's now canvassing additional feedback. Watch on YouTube Dead Cells: Queen and the Sea - Gameplay Trailer. Initial suggestions have been plentiful - including support for a broader selection of controllers, options that disable certain visual and audio effects, adjustable game speed, and even a Hades-style God Mode - but the developer is still eager to hear more. Evil Empire's request comes as the tide for improved accessibility in games finally seems to be turning. Microsoft continues its own push for inclusivity with initiatives including its impressive Xbox Adaptive Controller, while recent blockbuster hits such as The Last of Us Part 2, Spider-Man: Miles Morales, and Forza Horizon 5 (which includes sign language support) have all drawn widespread praise for their extensive accessibility options. Indeed, more and more studios, including Eidos-Montréal, are starting to take improved accessibility seriously, factoring in important considerations early in development, but there's still plenty of work to be done. AbleGamers' senior director Steven Spohn and Can I Play That? editor-in-chief Ben Bayliss recently shared their insights on accessibility in gaming on Eurogamer, while Vivek Gohil examined the crucial question of hardware accessibility as we move into 2022. Become a Eurogamer subscriber and get your first month for £1 Get your first month for £1 (normally £3.99) when you buy a Standard Eurogamer subscription. Enjoy ad-free browsing, merch discounts, our monthly letter from the editor, and show your support with a supporter-exclusive comment flair! Support us View supporter archive More News Atari will hold RollerCoaster Tycoon rights for another decade Ups and downs. 7 Lady Dimitrescu will be a tad smaller in Resident Evil Village's Mercenaries DLC Level the playing field. 1 Overwatch 2 suffers another DDoS attack and character roster bugs Mei Mei. 7 Nintendo Switch firmware update lets you take screenshots in the Switch Online app The app on your console, not your phone. 7 Latest Articles Atari will hold RollerCoaster Tycoon rights for another decade Ups and downs. 7 Jelly Deals Logitech's G Pro X gaming headset is its lowest-ever price during Amazon's Early Access sale Prime Members can get it for just £52. Jelly Deals Save over £500 off the retail price on this beefy ASUS TUF Dash gaming laptop from Amazon Under £1080 for an RTX 3070 laptop. Lady Dimitrescu will be a tad smaller in Resident Evil Village's Mercenaries DLC Level the playing field. 1 Supporters Only Premium only Off Topic: Take a minute to appreciate Cookin' with Coolio's incredible scallops recipe. What a great book. Premium only Off Topic: Reading City of Glass in comic form "Where exactly am I going?" Premium only Off Topic: Il Buco is a transporting film about a really big hole Underlands. Off-Topic Netflix handled Sandman brilliantly It was Dreamy. 9 Buy things with globes on them And other lovely Eurogamer merch in our official store! Explore our store