Horizon Forbidden West was delayed in part to avoid crunch

Horizon Forbidden West was delayed in part to avoid crunch

Horizon Forbidden West was delayed in part to avoid crunch Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Horizon Forbidden West was delayed in part to avoid crunch Love to hear it. News by Victoria Kennedy News reporter Updated on 18 Feb 2022 72 comments In a welcome change of narrative, it turns out that the developers of Horizon Forbidden West chose to delay the game's release in part to avoid its employees having to crunch. Director Mathijs De Jonge spoke to Dutch site NU.nl about Horizon Forbidden West, its delays and the work culture at Gurrilla. "Forbidden West might have been released at the end of last year, but then we might have had to work overtime. [...] That also played a part in the decision to release the game now," De Jonge said. Watch on YouTube "We are very aware of the disadvantages of crunching, so we take that into account a lot in our planning. To give an example, at Christmas we said that there would be no work and that everyone could just have a two-week vacation. The company was closed, you couldn't even go there to work," (thanks for the translation, GamesRadar). Many companies have come under scrutiny in recent years for their problematic approach to crunch culture. Big names such as Naughty Dog, Rockstar Games and CD Projekt Red have reportedly encouraged workplace crunch to get certain games completed in time. In contrast, Insomniac Games said it managed to complete Ratchet and Clank: Rift Apart without forcing its employees to work obscene hours. In this case, game designer Grant Parker revealed the studio only ever worked a standard 40-hour week, and tweeted: "It is possible to work on a great game w/o suffering," - something many colleagues at Insomniac reiterated. Horizon Forbidden West clearly hasn't suffered because of its release delays. While fans may have had to wait that bit longer than was originally expected, ensuring a healthy work / life balance for those involved with its development was clearly important for Guerrilla, and rightfully so. To see this content please enable targeting cookies. Manage cookie settings Become a Eurogamer subscriber and get your first month for £1 Get your first month for £1 (normally £3.99) when you buy a Standard Eurogamer subscription. Enjoy ad-free browsing, merch discounts, our monthly letter from the editor, and show your support with a supporter-exclusive comment flair! Support us View supporter archive More News Atari will hold RollerCoaster Tycoon rights for another decade Ups and downs. 7 Lady Dimitrescu will be a tad smaller in Resident Evil Village's Mercenaries DLC Level the playing field. 1 Overwatch 2 suffers another DDoS attack and character roster bugs Mei Mei. 7 Nintendo Switch firmware update lets you take screenshots in the Switch Online app The app on your console, not your phone. 7 Latest Articles Atari will hold RollerCoaster Tycoon rights for another decade Ups and downs. 7 Jelly Deals Logitech's G Pro X gaming headset is its lowest-ever price during Amazon's Early Access sale Prime Members can get it for just £52. Jelly Deals Save over £500 off the retail price on this beefy ASUS TUF Dash gaming laptop from Amazon Under £1080 for an RTX 3070 laptop. Lady Dimitrescu will be a tad smaller in Resident Evil Village's Mercenaries DLC Level the playing field. 1 Supporters Only Premium only Off Topic: Take a minute to appreciate Cookin' with Coolio's incredible scallops recipe. What a great book. Premium only Off Topic: Reading City of Glass in comic form "Where exactly am I going?" Premium only Off Topic: Il Buco is a transporting film about a really big hole Underlands. Off-Topic Netflix handled Sandman brilliantly It was Dreamy. 9 Buy things with globes on them And other lovely Eurogamer merch in our official store! Explore our store
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