IO wanted Hitman s Agent 47 to be the Coca x2d Cola of stealth games VGC

IO wanted Hitman s Agent 47 to be the Coca x2d Cola of stealth games VGC

IO wanted Hitman’s Agent 47 to be the ‘Coca-Cola’ of stealth games VGC Open main menu Lengthy FIFA players MultiVersus characters Disney Dreamlight recipe list First for Video Game News Follow VGC IO wanted Hitman’ s Agent 47 to be the ‘ Coca-Cola’ of stealth gamesAgent 47’s bald head was the first element of the character to be designed Video Game News 28th Jun 2022 / 12:54 pm Posted by Jordan MiddlerA newly published excerpt from an upcoming book has described how IO Interactive initially wanted Hitman’s Agent 47 to be the “Coca-Cola” of games. The History of the Stealth Game by games journalist Kirk McKeand is dedicated to the stealth genre, and one chapter focused on the Hitman series discusses IO’s design philosophy behind Agent 47. McKeand explains that the team’s main goal was to create a brand that could stand the test of time, like Coca-Cola. “If you walk on the beach, find a piece of an old Coca-Cola bottle, and it’s just a piece with a ‘C’ on it in red, you know it’s not Pepsi, you know it’s not Dr Pepper,” IO Interactive co-founder Janos Flösser explains in the book. Hitman 3 - Year 2 Reveal StreamSubscribe to VGC on YouTube “This is definitely Coca-Cola. Even if it’s a broken bottle, you recognise it because they made it so you can recognise it from any angle, in any context.” According to the book, the first element of Agent 47 to be designed was his signature bald head, followed by the clean black suit, red tie and crisp white shirt. “The team took some more literal inspiration from a bottle of Coke and stamped a barcode on the back of the character’s head. This was later complemented by his signature weapons, such as the fiber wire and his dual silverballer pistols,” McKeand writes. Notice: To display this embed please allow the use of Functional Cookies in Cookie Preferences. The rest of the chapter also explains the difficulty IO faced developing the second Hitman game. Due to the need to implement mid-level saving, something missing from the first entry in the series, the team elected to overhaul its engine. It was hoped that this would take one to two years but ended up taking six. This was shortly followed by IO’s acquisition by Eidos, which would eventually lead to it being absorbed into Square Enix. The History of the Stealth Game will be released in October by Pen & Sword Books, and includes a foreword from Arkane‘s Harvey Smith. The book can be pre-ordered from Waterstones and WHSmith here. 2 Comments Related VGC Content Hitman studio IO’ s James Bond game may not be out until at least 20251 month ago Popular Now on VGC1 Harley Quinn voice actor criticises Chris Pratt Mario casting ‘ It should be Charles’ 2 Phil Spencer could be teasing Xbox s game streaming device in a new office photo3 Interview How PlatinumGames is betting on Nintendo expertise to shape its future4 Modern Warfare 2 will seemingly require a phone number like Overwatch 25 Platinum thinks hiring of Nintendo veteran can take the companies relationship to the next level More Video Game News Persona 3 Persona 4 and Persona 5 have been announced for Nintendo SwitchPersona 5 will release in October, with Persona 3 and 4 releasing in 20233 months ago US PlayStation shipments were reportedly up 400% last monthPS5 supply appears to be increasing as Christmas approaches53 minutes ago Overwatch 2 servers down for some as Blizzard removes two heroes temporarilyThe game's rocky launch has caused much fan frustration1 hour ago6 Halo Infinite’ s melee desync isn’ t being fixed because devs have been allocated elsewhere 343 saysAs players complain some hits don't register, 343 says the devs who would fix it are working on other things3 months ago6 CommentsBy commenting on this article you agree to adhere to VGC’s community guidelines. Notice: To display comments please allow the use of Functional Cookies in Cookie Preferences.
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