Assassin s Creed had a clipping problem worth killing for The Loadout
Assassin’ s Creed had a clipping problem worth killing for The Loadout The Loadout Assassin’ s Creed had a clipping problem worth killing for Former Assassin's Creed develoepr Charles Randall has lifted the lid on the development of the first game and it's revealed some murderous tendencies Jess Wells Published: Jun 23, 2022 09:35 ET Assassin's Creed We're celebrating 15 years of the Assassin's Creed franchise this year and it seems that everywhere you look, there's a developer or two revealing behind the scenes development stories online. Now, former Ubisoft developer Charles Randall has joined in and it turns out that his team is to blame for unceremonious murder. According to Randall, the original Assassin's Creed has a serious clipping problem that'd give you access to prohibited areas if you even neared the edge of the map. As you can imagine, this was fairly problematic – even for gravity defying assassins. So, Randall did what any normal developer would do: he opted to kill you in cold blood. "In AC1, there was a new way of getting your character through the level boundaries, allowing you to access places you shouldn't go," he tweets. "I got to fix it by deploying my theoretical ultimate fix: kill the player. So if you ever died near a boundary wall for no reason. All me" Randall isn't exactly apologetic, but why would he be? It was, as he said, the "ultimate fix" – even if it did stun players. In fact, it was apparently his whole ethos for bug fixing, so who knows whatever player deaths he might be responsible. In AC1 there was always a new way of getting your character through the level boundaries, allowing you access to places you shouldn't go. I got to fix it by deploying my theoretical ultimate fix: Kill the player. So if you ever died near a boundary wall for no reason? All me. - Charles Randall (@charlesrandall) June 23, 2022 That's not the only beans he spilled on the development of the first game, though. Apparently Altaïr's horse was originally a "twisted fucked up human skeleton" and Malik's missing arm was created by turning it inside out. You have the budget to thank for that little gem too. All in all, Randall's tweets provide a behind the scenes look at game development that's often hidden from view. And even if his blood thirst did result in some frustration at the time, it's given us a much needed chuckle today. Who knows, if the rumours of an Assassin's Creed remake are true, Ubisoft might finally be able to put an end to the problem. More from The Loadout Assassin’s Creed Hexe’s teaser trailer “secrets” solved already A Basim-led Assassin's Creed is essential for more than one reason Assassin’s Creed Mirage has more than one homage to series’ origins Assassin’s Creed Mirage’s Basim will be a better assassin than Ezio Assassin’s Creed Mirage borrowing from GTA and RDR2 is good, actually Is the Assassin’s Creed Mirage trailer’s hidden djinn really Loki? Jess Wells When Jess isn't playing competitive FPS games, she's updating our guides to the best Valorant crosshair, CS:GO ranks, upcoming PS5 games, or writing Escape From Tarkov news. Popular now Orianna has been disabled for League of Legends Worlds 2022 The FIFA 23 meta has quickly become all about Lengthy players Blizzard assures Overwatch 2 players their OW1 skins aren’t lost Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. We include affiliate links in articles. View terms. Prices correct at time of publication. More stories Odoamne says Rogue is taking LoL Worlds 2022 “one game at a time” Best Warzone Loadout of the Week – battle with Modern Warfare’s best The LoL Worlds 2022 final is headed to a cinema near you More from The Loadout Follow us for daily videogame news on Facebook, Twitter, Steam, and Google News. The best Xbox Series X games to play right now The best PS5 games to play right now The best Nintendo Switch games to play right now Free shooting games Best PS5 games Best Xbox games