Polygonal 3D Modeling Common Box and Edge Modeling Workflows
Polygonal 3D Modeling: Common Box and Edge Modeling Workflows Menu Lifewire Tech for Humans Newsletter! Search Close GO Software & Apps > Design
Edge loops can also be used to prepare a surface for extrusion or uniform subdivision. When a surface is uniformely subdivided, any hard edges are rounded and smoothed—if a subdivision is required but the modeler would like to maintain certain hard edges, they can be maintained by placing an edge loop on either side of the edge in question. This same effect can be achieved through the use of a bevel, discussed below. 03 of 04
Polygonal 3D Modeling: Common Box and Edge Modeling Workflows
By Justin Slick Justin Slick Writer Dartmouth College Former Lifewire writer Justin Slick has been creating 3D computer graphics for more than 10 years, specializing in character and environment creation. lifewire's editorial guidelines Updated on March 4, 2020 Tweet Share Email ALFRED PASIEKA/SCIENCE PHOTO LIBRARY / Getty Images Tweet Share Email Design 3D Design Animation & Video Graphic Design In this piece, we'll focus on some of the specific tools and processes used in polygonal 3D modeling. In polygonal modeling, an artist creates a digital representation of a 3D object with a geometric mesh composed of faces, edges, and vertices. Faces are usually quadrilateral or triangular, and make up the surface of the 3D model. Through the use of the following techniques, a modeler methodically transforms a primitive 3D mesh (usually a cube, cylinder, or sphere) into a complete 3D model: 01 of 04Extrusion
Extrusion is a method of adding geometry to a polygon primitive and one of the primary tools a modeler uses to begin shaping a mesh. Through extrusion, a modeler manipulates the 3D mesh by either collapsing a face in upon itself (to create an indentation), or by extruding the face outward along its surface normal—the directional vector perpendicular to the polygonal face. Extruding a quadrilateral face creates four new polygons to bridge the gap between its starting and ending position. Extrusion can be difficult to visualize without a concrete example: Consider a simple pyramid shape, with a quadrilateral (4-edged) base. A modeler might transform this primitive pyramid into a house-like shape by selecting the base of the pyramid and extruding it in the negative Y direction. The pyramid's base is shifted downward, and four new vertical faces are created in the space between the base and the cap. A similar example might be seen in modeling the legs of a table or chair.Edges can also be extruded. When extruding an edge, it is essentially duplicated—the duplicate edge can then be pulled or rotated away from the original in any direction, with a new polygonal face automatically created connecting the two. This is the primary means for shaping geometry in the contour modeling process. 02 of 04Subdividing
Subdivision is a way for modelers to add polygonal resolution to a model, either uniformly or selectively. Because a polygonal model typically starts from a low-resolution primitive with very few faces, it is almost impossible to produce a finished model without at least some level of subdivision. A uniform subdivision divides the entire surface of a model evenly. Uniform subdivisions are usually completed on a linear scale, meaning every polygonal face is subdivided into four. Uniform subdivision helps to eliminate "blockiness," and can be used to evenly smooth the surface of a model. Edge Loops - Resolution can also be added by selectively placing additional edge loops. An edge loop can be added across any contiguous set of polygonal faces, subdividing the selected faces without needlessly adding resolution to the rest of the mesh. Edge loops are typically used to add resolution in regions of a model that require a level of detail disproportionate to nearby geometry (the knee and elbow joints of a character model are a prime example, as are lips and eyes).Edge loops can also be used to prepare a surface for extrusion or uniform subdivision. When a surface is uniformely subdivided, any hard edges are rounded and smoothed—if a subdivision is required but the modeler would like to maintain certain hard edges, they can be maintained by placing an edge loop on either side of the edge in question. This same effect can be achieved through the use of a bevel, discussed below. 03 of 04