No More Heroes 3 Is Just the Kind of Bonkers I Needed

No More Heroes 3 Is Just the Kind of Bonkers I Needed

‘No More Heroes 3’ Is Just the Kind of Bonkers I Needed GA S REGULAR Menu Lifewire Tech for Humans Newsletter! Search Close GO Opinion News > Gaming

‘No More Heroes 3’ Is Just the Kind of Bonkers I Needed

Subtlety is overrated

By Rob Rich Rob Rich News Reporter College for Creative Studies Rob is a freelance tech reporter with experience writing for a variety of outlets, including IGN, Unwinnable, 148Apps, Gamezebo, Pocket Gamer, Fanbolt, Zam, and more. lifewire's editorial guidelines Updated on August 27, 2021 04:08PM EDT Fact checked by Rich Scherr Fact checked by Rich Scherr University of Maryland Baltimore County Rich Scherr is a seasoned technology and financial journalist who spent nearly two decades as the editor of Potomac and Bay Area Tech Wire. lifewire's fact checking process Tweet Share Email Tweet Share Email Gaming Mobile Phones Internet & Security Computers & Tablets Smart Life Home Theater & Entertainment Software & Apps Social Media Streaming Gaming

Key Takeaways

No More Heroes 3 is a goofy, violent, surly, bizarre non-sequitur of a good time.It manages to surpass its predecessors by embracing its own absurdity to levels that are themselves absurd.The visual style is all over the place, in every sense, but that randomness actually ties everything together. In a series known for its over-the-top action and ridiculous everything else, No More Heroes 3 excels by (somehow) leaning even harder into the absurd. No More Heroes is known for its stylish looks, madcap violence, and unique characters, and Travis Touchdown’s third outing into Santa Destroy is no exception. I know Travis Strikes Again exists, but that took place in a possessed game console, so it doesn’t count. No More Heroes 3 is just as crass, colorful, violent, vibrant, weird, and wonderful as its predecessors (so definitely not for kids), but it works. It works because Grasshopper Manufacture decided it needed to be more ridiculous and outlandish. Why stop with laser sword fights with super-powered assassins when you can have mecha suit battles with boisterous alien invaders?

Nonsense That Makes Sense

I know video game sequels tend to push themselves farther—to make everything bigger, fancier, and so on. So it’s understandable that No More Heroes 3 would want to up the ante over the first two games. What I wasn’t expecting is just how much it embraces its weirdness or how well it all fits together. First off: Aliens. It’s so obvious now that it’s out there but jumping from inhumanly adept assassins to straight-up space aliens (from space!) as antagonists is perfect. As wild as No More Heroes could get, it was still mostly bound by natural laws. By throwing interstellar weirdos into the mix, you can get away with doing pretty much anything, and it still makes sense within the established world. Of course I’m piloting a mech suit and fighting a living space anomaly inside his own body! It’s aliens! Second, the side jobs. These go so far beyond just gathering coconuts on the beach. Now I’m exploring volcanic caves to mine for precious minerals and searching for scorpions to deliver to a ramen shop. I’m pulling off stylish moves while mowing someone’s lawn and unclogging the city’s toilets. I’m gathering lost kittens with a glove that can digitize physical objects, and I’m suplexing alligators while collecting trash.

The Style of Everything

No More Heroes 3’s magnificent weirdness also extends to the way it looks on-screen. Not just the technical stuff like character models (which are all eccentric), but also the menus and loading screens. It’s all over the place, visually, but in a roundabout way, that’s what actually makes everything come together so well. It’s cohesive precisely because it’s all so incoherent. I get the impression that when the developers were trying to decide what sort of overall visual style to use, they decided to go with "anything and everything." The options menu looks like it was pulled from an old PC game and is so bright it hurts to look at for too long. The 'interact' prompt that appears when you’re close enough to open a door or talk to someone is a screen-filling collage of nuclear-colored buttons. Most NPC conversations adjust the camera to look like a CCTV feed, complete with a timer for no discernable reason. Even the level/chapter transitions are all over the place (in a good way). The start of a new section typically involves an 'Ultraman' homage of a title screen, complete with credits. At the end, there’s usually a "We’ll Be Right Back" style title card that shows a cutesy illustration of one of the characters. One section ended with a slow panning shot of a sort of Star Wars-looking watercolor painting depicting most of the main cast, but more stylized. It’s the focused visual theming you’d expect from a modern Persona game, except all the elements from every game were thrown into a blender. Then there are the aliens themselves, which are something else entirely. The designs are all over the place and run the gamut from relatively simple mannequin-like creatures to something out of a cubist painting and everything in-between. Some are humanoid, some are robotic, some have cute little pink octopus pets that shoot city-destroying lasers. No More Heroes 3 feels like a greatest hits album of most of the weird stuff Grasshopper Manufacture was experimenting with up to now. Shadows of the Damned, killer7, Lollipop Chainsaw, Let It Die, Killer Is Dead—there’s a little bit of everything on display here. Was this page helpful? Thanks for letting us know! Get the Latest Tech News Delivered Every Day Subscribe Tell us why! Other Not enough details Hard to understand Submit More from Lifewire The Best Action Movies to Watch Right Now Plants vs. Zombies: Battle for Neighborville Review: Silly Shooting for All The 504 Best Instagram Captions of 2022 10 of the Top Current Trends on the Internet Yoku's Island Express Review: Grand Adventures Take Surprising Forms The Xbox Series X Exclusive Games List How to Store and Maintain Your Game Systems The 10 Best PlayStation 4 Games to Buy in 2022 Pokemon Sword/Shield Review: A Culmination of Complacency What Is a Codec and Why Do I Need It? The 10 Best Xbox 360 Games Assassin's Creed: Valhalla Review: An Epic Viking Adventure Across the Medieval World The 12 Best Offline Strategy Games to Play The 9 Best Multiplayer Xbox One Games of 2022 5 Open Source First-Person Shooters Video Games 8 Great Sites for Geeky Gifts Newsletter Sign Up Newsletter Sign Up Newsletter Sign Up Newsletter Sign Up Newsletter Sign Up By clicking “Accept All Cookies”, you agree to the storing of cookies on your device to enhance site navigation, analyze site usage, and assist in our marketing efforts. Cookies Settings Accept All Cookies
Share:
0 comments

Comments (0)

Leave a Comment

Minimum 10 characters required

* All fields are required. Comments are moderated before appearing.

No comments yet. Be the first to comment!